London 2012

It’s that time again. Every two years, a video game developer comes out with a button masher that sells like crazy for a few months then seemingly disappears. That’s right, folks: The Olympics!

Sega will be releasing London 2012 to commemorate this year’s festival sport, athleticism, international competition, and swimmers with abs that give most people chronic low self esteem. The big news with this particular Olympic game is that for the first time there is significantly less button mashing due to the Kinect and Move control systems. These help with events such as table tennis that use mostly the movement of the wrist to be played.

Speaking of events, the list so far is as follows

  • Aquatics
    • 3m Springboard Diving
    • 10m Platform Diving
    • 10m Synchronised Platform Diving*
    • Swimming 100m Freestyle
  • Gymnastics
    • Trampoline*
    • Vault
    • Rings
    • Beam
    • Uneven Bars
    • Parallel Bars
  • Shooting
    • 25m Rapid Fire Pistol
    • Skeet Shooting
  • Track and field
    • 100m
    • 110m Hurdles
    • 200m
    • 400m
    • High Jump
    • Javelin
    • Long Jump
    • Triple Jump
    • Shot Put
  • Other events
    • Archery
    • Beach Volleyball*
    • Kayak
    • Keirin*
    • Weightlifting

Unfortunately, the licensing for this game does not extend to athletes so you won’t be able to laugh mockingly at Usain Bolt or Michael Phelps as you surge past them. Maybe they’ll take a page from the Forza book of AI and include an Italian named M. Rossi that prefers running people off the track mid race. That could make it interesting. There could be a minigame involving those apartment complex mounted rocket launchers to take down terrorists. And for the Archery event, there could be someone named H. Awkeye…

I’ll stop the over the top speculation there. The game is set to come out June 26, 2012 in North America and June 29, 2012 in Europe.

Source: Gamespot

About fuzzwad

A mechanical engineer by profession, Frank Chynoweth is an avid fan of all things automotive, especially video games and simulators. He hopes to be able to share his opinions of automotive video games in terms of physics engine accuracy, attention to detail, and all around enjoyability through this site. His opinions do not reflect those of his employers and are solely his own.