Hey everyone, it’s BobbyFJtown with a mobile review, This time I’ll be looking at the android version of Fallout: Shelter. I learned a lot playing this game, I love the mechanics in the game, like Chachi said, it is an underground version of Tiny Tower, but that’s not a bad thing. It’s it’s own game, and it’s different from both Tiny Tower and Fallout proper. It has elements of both games but stands on it’s own as a game you just can’t put down.
You start the game out by picking your vault number, I chose Vault 555, and started my journey. In the game you set up the underground shelter with a few different rooms, a power plant, water plant, diner, med bay, science lab, storage room, radio room among others. The most important of these rooms were the first 3 that I named. You need power to make the other rooms function, you need water to keep your dwellers hydrated and radiation free, and you need food to keep your dwellers healthy. You also need living quarters so you can have more dwellers. And how do you get more dwellers…well you put one male and one female in the living quarters and nature happens, next thing you know you have a brand new baby dweller. This is essential for getting the most out of your shelter. You have to watch how many dwellers you have compared to how much energy, water, and food you use. It has to be a balanced dance in which you must watch how many resources you have at your disposal.
In some instances you can rush your rooms to get resources faster, this comes at a cost at times, If done correctly you get the resources and caps, which much like Fallout games is the currency in this world. If the rush fails you either have the room get attacked by rad-roaches, which are radioactive roaches, or the room will catch fire, which as you can see is a task in itself because some of the dweller’s aren’t the best fire fighters.
Most dwellers are terrible firefighters
Other events that cause danger to your vault, Deathclaws, which I haven’t run into yet, and Raiders which I have run into, Raiders are the reason I learned from this game, I had my vault filled with rooms and running at a great clip, I think I had it running at 93% happiness with 28 dwellers, well then the raiders hit and I wasn’t prepared. I had very little weapons because I didn’t send many dwellers out to explore the wasteland to find weapons and outfits to help protect and give your dwellers different skills, Dwellers have skills sets that make it easier for them to perform tasks. The skills on their S.P.E.C.I.A.L. Meters. Each letter corresponds to a skill set that is applied to each room the dwellers create resources in. Once the raiders attacked they killed all but 1 of my dwellers, You can pay to get your dwellers revived but I only had so many caps, and I had to sacrifice dwellers and rooms by demolishing the rooms to cash them in for caps, and not many caps so I only had enough to pay for the most essential dwellers that I had, I had 2 very high level dwellers that I had to save, but since they were high level they were very expensive. Thus my 28 dwellers had to be dwindled down to about 7, I then started the build up my rooms at a slower pace and it made me re-evaluate and chance the way I was playing the game. Thus I am now back up at a healthy 18 dwellers and at about 85% happiness. The one big difference is that I used my highest level dweller as a scout and sent him into the wasteland to find better weapons so now when the raiders attack they are no match for my improved vault.
The two highest level dwellers I saved from death at the hands of raiders, now they have a family and are productive members of the new society.
Another great thing about this game is that yes, it does have freemium content in lunchboxes, but you can earn them instead of paying for them and it’s not required to pay for anything to have a good time and get good at the game. So in conclusion this game is way worth the download and it’s so addictive it’s hard to put down, for that reason I give Fallout: Shelter 4.5 out of 5 stars!