Mobile Monday Review: Llamas with Hats Cruise Catastrophe

It’s a new week! A new week means a new review! This week it’s  Llamas with Hats Cruise Catastrophe. This is another one of those games I picked up based on name alone, I wish it would’ve been better but read on and see the thoughts.

Mobile Monday Review: Llamas with Hats Cruise Catastrophe?Game:  Llamas with Hats Cruise Catastrophe

2014-08-20-06-21-59Developer: Jason Steele

Platform: Android, iOS

Object:
Wreck shop as a llama in a cool jester hat on the deck of a cruise ship. Run around kicking people off the boat and rack up the points!

2014-08-20-06-17-02Game play:
Running back and forth along the deck of a cruise ship using your hoofs kicking people  and racking up points. Using the direction pad move all 4 directions to line up with the people and use the kick button to boot their asses off of the cruise ship. You have 8 misses per attempt of the one level available in the game. Picking up power ups help you kill all on screen or move faster, earn more points, or even take away lives. I’m not sure what I was expecting from this game honestly but it wasn’t this.

2014-08-20-06-18-06Graphics and Sound:
The graphics in this game are on par with everything else. Not bad, not great, just average There isn’t anything that really stands out about this game other than the name. The sound at first is a mixture between generic and interesting. The backing track is generic and repetitive. The sound effects are entertaining at first but then also get annoying. There are comments by the people as they are getting booted are funny at first and then you want to either not play the game or play the game without sound.

Overall:
Overall, Nothing about this game stands out except the name the name alone made kind of excited to play this game only to be extremely disappointed later when i actually did. The graphics, sound effects and music combine to make this game middle of the road average, nothing really stands out. At 99 cents not really worth the time or effort to download and play this game. 3 out of 5

3outof5Thanks for tuning in to this week’s Mobile Monday Review:Llamas with Hats Cruise Catastrophe ! Have a game you think I should review? Email me at chachisays@gmail.com, hit me up on twitter @chachisays, or leave a comment below! Tune in again next week for another Mobile Monday Review!

Arcadecraft


Have you ever wanted to run your own arcade? If you’re reading this and you say no, then you’re either lying or you know better than to run a business in a dying industry. However, to run an arcade in their high points or even the resurgence in the ’90s would’ve been a blast.

Some of the best times I had was when my Grandpa owned and operated an arcade. I’m not sure that an arcade was the best business for the cheap guy to own(No, seriously he was the type of old flea marketing guys that would buy us Happy Meals but keep the toys because he believed they were worth money.) but he would often leave my uncle in charge and we would spend an afternoon beating games after jacking up the credits.

Well, Soon you can own and operate your own arcade and never leave the house!

The game is supposed to take you through the up and downs of the arcade industry, the rise in the early 80s, the late 80s crash and the re rise in the 90s. As is the case with these games price, place and industry all factor into how your arcade does. The customer base is made up of Xbox Live Avatars(Non Player Characters). The success of the individual arcade machine are impacted by different things as well. Home release, and classic status both go into deciding whether or not the machine will do well in the arcade. As time goes on the Machines and gaming progress just like they do in real life.

Firebase Industries hasn’t released a date, price or release means yet at this time but its only a matter of time because they said it should be finished in October.

Take a Bite out of Granny Smith, Available Now on iOS and Android

Mediocre, the team behind last year’s award-winning Sprinkle, is excited to announce today the launch of Granny Smith on iPhone, iPad, iPod touch and Android devices, featuring exclusive effects on NVIDIA® Tegra® 3 devices. A whimsical blend of racing and platforming, Granny Smith puts players in the skates of a radical grandma as she rolls, soars and crashes through walls to get her stolen apples back from a chubby little thief. With 36 hand-crafted levels, three playable characters and integrated leaderboards, Granny Smith offers hours of fun to gamers of all ages, including the approximately 6 million players who downloaded the paid and free versions of Sprinkle and Sprinkle Jr. in the past year.

Granny is a fast old lady, but players need just two simple buttons to send her careening over obstacles and sliding along wires with her trusty cane. Walls collapse and windows shatter as she blasts through them, showing off a robust physics engine that gamers should expect from the makers of the water-splashing puzzler Sprinkle. But even if things get messy after Granny zooms by, the game looks great thanks to artist Henrik Johansson’s vibrant, playful style. If Granny needs a boost, she can toss baseballs and bananas to slow down the apple-bandit and break through obstacles. Just be sure to collect enough coins along the way – and don’t faceplant after a big jump, or you’ll be left with an empty purse

The team at Mediocre has once again pushed the technical boundaries with Tegra 3 exclusive enhancements – including additional breakable objects, grass, flowers and dust particles – that heighten the rockin’ and rollin’ Granny fun. The game is featured on the TegraZone™ app, NVIDIA’s free app that showcases the best games optimized for the Tegra processor.

Mediocre just released a sizzling trailer for Granny Smith, which is viewable here. The game’s official website can be found at http://www.grannysmithgame.com.

Granny Smith features:

  • Spectacular physics – Granny Smith uses some of the most advanced destruction physics in mobile games. Crash through crates and windows, then watch the pieces fly all over!
  • Dazzling visuals – Zoom through dozens of vibrant, whimsical worlds! Each level is like a fanciful, three-dimensional storybook.
  • Intuitive controls – Help Granny pull off crazy moves with simple two-button controls – perfect for both tablets and phones.
  • Vintage replays – Watch your best runs in retro-movie style with cool camera angles and slow-motion effects!
  • Power Granny up – Collect coins and equip Granny with a helmet, banana peels and baseballs. If Granny is getting old, you have two alternative characters to play with – Scruffy and Stanley!

Strap on your skates and download Granny Smith today for just $0.99 via the App Store or Google Play. Visit TegraZone for more information on the Tegra enhanced version.

Happy Wars Free to Play!

Happy Wars is a casual multi-player action game in which a large number of players control comical characters in fun battles.
In a variety of fantasy battlefields including grasslands, a dark world, and the ocean floor, players can control any of 3 types of characters: warrior, mage, and cleric. Cooperate with friends to enjoy action on the grand scale, casting magic spells, attacking castles, and so on.
For off-line fun, the player can take on missions in the solo campaign mode.

“Happy Wars is our first original title and we want to deliver it from Japan to the world,” said Yoichi Take, director of Happy Wars. “We explored deeply into the fun of playing together with friends. The game has been jam-packed with gimmicks and systems to appeal to all gamers from hardcore to casual. We promise unprecedented enthusiasm, screams and excitement, so by all means, have fun with Happy Wars!”

Happy Wars is expected to be released by Microsoft Studios on the Microsoft Xbox LIVE Arcade service in 2012. Microsoft announced that “it will release ToyLogic’s game as XBLA’s first for-real free-to-play game. When Happy Wars launches this “autumn,” it’ll be a free download for Xbox Live Gold users, supported by the purchase of “lavishly rendered items” to customize your character.”

PC game REQUIRES Your Voice.

Indomitus Games presents:

In Verbis Virtus is a first person view video game that mixes action and puzzle elements in a fantasy setting, in the game you play as a wizard who can perform spells pronouncing magic formulas. The innovation introduced by this game is in the control system: the player must use a microphone to cast spells by actually saying the magic words.

While playing In Verbis Virtus we find ourselves completely unarmed in a dark dungeon that hides many dangers. The only way to overcome the obstacles that you’ll find is to learn the secrets of the arcane arts of magic through books that the protagonist finds along his path. These tomes teach magic formulas which, if pronounced correctly, enable you to perform many spells. Using these powers in a creative way the player can solve puzzles, overcome traps and kill the enemies that try to hinder him.

So far the game demo is available for PC only with no announcement of any other platforms, but its certainly worth a shot!

Popcap layoffs and possible closure?

Coming immediately on the tail of a Plants vs Zombies sequel announcement 50 employees from PopCap games have been laid off in the Seattle office. Also, rumors state that the Dublin office has been shut down and the Shanghai office had lay offs.

Now all this means is that EA is possibly thinning the herd since they purchased the company in the last year for 750 million dollars. It was implied that PopCap would still have creative input after the take over but EA muscled them into working on a Multiplayer Plants vs Zombies shooter game that the staff isn’t really into.

What this means for the future of the games that have become so popular on pc and mobile gaming who knows? I swear though, if this means that Plants vs Zombies 2 is in jeopardy I will be extremely angry with EA! You hear that? MAKE THE GAME SO I CAN PLAY THE GAME!

Transcripted site now online

TopWare Interactive is proud to announce the new virtual headquarters of its upcoming puzzle-shooter, “Transcripted”. The website of the game is live at transcripted.topware.com. From now on, all information, screenshots and trailers can be found here, at the official website. “Transcripted” is set to release for PC, Mac, Xbox 360 and PlayStation 3 very soon as a downloadable title, thanks to the hard work by developer Alkemi Games.

Though humanity has always believed itself to be at the top of the food chain, the more microscopic hierarchies of life are what truly hold the powers of life and death. Disease is the greatest threat to the future of our species, even more so than famine, and as rapid population growth continues hand-in-hand with ever-increasing comforts and quality of life, it is only a matter of time before some unstoppable disease evolves with the potential to annihilate us.

That day has come. A new disease has been discovered in your laboratory, spreading faster than modern methods of quarantine and treatment can hope to contain. As traditional medicine has almost no effect on this terrifying, unidentified xeno-virus, you’ve been tasked with driving what may well be humanity’s last, single hope in defeating the outbreak of the disease before it reaches epidemic proportions: the Nano Probe. Armed with cutting-edge weapons from laser canons to homing missiles, the Nano Probe is a microscopic, experimental precision surgical instrument that enters infected cells to hunt down and destroy pathogens, all while being remotely controlled from outside the body. You, and the Nano Probe, are all that stands between us and total extinction.

A retro arcade shooter at its core, the gameplay also features classic match three puzzle elements, rejuvenating both of these well-explored genres with ingenuity and addictive simplicity. Transcripted transports players into the tiniest battlefield of all, the perpetual war zone of the human body, to fight off a deadly virus that if allowed to propagate and spread could destroy our entire species. But all hope is not lost, as new tech research is constantly being implemented, allowing players to upgrade the Nano Probe’s weapons, chassis, shields, and energy systems, ensuring that any evolutionary escalation done by the virus does not remain one-sided. Players must guide the Nano-Probe and its weapons with the objective of disrupting the virus’s slow-coiling pseudo-DNA strand, a colorful chain that can only be broken by matching three or more nucleotide cubes of identical color. Stopping an infection is no easy task, and the virus will create many brutal, monstrous mutations to stop the Nano Probe dead in its tracks… cue the game’s unforgettable boss battles, which will require both a sharp wit and razor-honed reflexes to overcome.

Two separate difficulty settings, one for puzzle elements and another for shooting, make Transcripted a game of literally endless possibility and replay value.

For more information about the game please visit transcripted.topware.com.

League of Legends battles…… The Porn Industry?

We’ve all mistyped urls and ended up on some parked domain meant to just collect hits for pay. Don’t deny it. Its happened to you too.

League of Legends was a huge target for this type of plan obviously and it worked well for a Columbian porn site! Go Daddy was selling .co domains and legends didn’t get there in time. The Columbian porn site set up shop and just watched as the hits rolled in. You can imagine the amounts of hits this site got when the gamers in a hurry would constantly forget to type the m on the .com.

So Riot Games contacted the owner and sued for trademark infringment and settled out of court to become the proud new owners of a domain that should’ve been theirs to begin. Someone at Riot was just too lazy to secure it. On to the next one I guess!

And by that I mean leagueoflegendsporn.com popped up, currently its just a Coming soon page but they are next based on the name alone.

Hey, Riot Games, maybe you should have someone keep tabs on this a little quicker. That Columbian guy is rolling in the Coke now thanks to the slowness!
What website do you mistype the most? Let us know in the comments below!

Hop on the OnLive Rollercoaster!

So Friday, while you were at work, or sleeping, or just out I don’t know, riding a roller coaster at some amusement park…. like I was. A news story with very little details containing “rumors” of a major cloud gaming service going bankrupt. Even today the stories and updates detailing what is happening with the company keep rolling out.

Friday morning reports started coming out that OnLive had entered “Assignment for the Benefit of Creditors” meaning that someone takes over the assets so that everyone gets paid off. Perlman(CEO) announced that the guy taking over is an accomplished venture captailist and thinks that cloud gaming is the future to everything. At the meeting there were very few details given in regards to the new owners. Only that until the company had a positive cash flow Only a few employees would be joining the new company. Perlman wen on to state that those consultants that helped with the transfer would be given stock options that if and when the company went public would be worth money. Until then, those stock options and the stock that they held in OnLive would be completely worthless.

So, Most of the employees had worthless stock, and no jobs going into the weekend. However the subscribers in the service would notice no interruption what so ever. As well as that OnLive was doing everything in its power to make sure that Gaikai did not get its hands on any of its property(Gaikai being the only major competitor).

That’s what it was friday. Saturday, this statement was released.

“OnLive, the pioneer of instant-action cloud computing, announced today that on August 17th all of its assets were acquired by a newly formed company that will continue to operate under the OnLive name. The OnLive® Game and Desktop Services, all OnLive Devices and Apps, as well as all OnLive partnerships, are expected to continue without interruption and all customer purchases will remain intact; users are not expected to notice any change whatsoever. OnLive’s current initiatives will continue as well, with major announcements of new products and services planned in the coming weeks and months. An affiliate of Lauder Partners was the first investor in the newly-structured company, holding the view that OnLive is the future of computing and entertainment, and a passion to see OnLive’s breakthrough technology continue to grow and evolve. The new company structure enables OnLive to do so.

OnLive, Inc.’s board of directors, faced with difficult financial decisions for OnLive, Inc., determined that the best course of action was a restructuring under an “Assignment for the Benefit of Creditors.” The assignee of the company’s assets then sold all of OnLive, Inc.’s assets (including its technology, intellectual property, etc.) to the new company. Unfortunately neither OnLive, Inc. shares nor OnLive staff could transfer under this type of transaction, but almost half of OnLive’s staff were given employment offers by the new company at their current salaries immediately upon the transfer, and the non-hired staff will be given offers to do consulting in return for options in the new company. Upon closing additional funding, the company plans to hire more staff, both former OnLive employees as well as new employees.

The OnLive Service has been in operation 24/7 without interruption since its launch over two years ago, and is expected to continue to operate smoothly under the new company. All games, products and services remain available, and the company has new product and partnership announcements on the way.

OnLive’s breakthrough instant-action cloud computing technology has been in development for over a decade and, despite immense skepticism, OnLive successfully deployed this highly disruptive technology as a polished consumer offering with commercial-grade reliability across a vast range of devices, including TVs, tablets, phones, PCs and Macs, connected over almost any Internet connection, including wireless and cellular. Only a few major corporations have ever developed and deployed products and services across such a broad spectrum. OnLive is rare among startups in both the depth and scope of its offerings.

The asset acquisition, although a heartbreaking transition for everyone involved with OnLive, allows the company’s core innovation and ongoing offerings–the product of over a decade of hard work transforming the OnLive vision into reality–to survive-and continue to evolve.”

Along with this FAQ:

Q. Will users see any change in the OnLive Game or Desktop Services? What about their purchases?

A. Users should see no change in the OnLive Game or Desktop Services. All of their purchases remain intact and available. OnLive has been up 24/7 since launch over two years ago and expects to remain so. OnLive has over 2.5 million subscribers, with an active base of over 1.5 million subscribers, connecting from a vast range of devices and networks, with many sessions running for hours. The user base is growing rapidly with OnLive’s addition into recently announced devices and TVs from major manufacturers. We expect this growth to continue under the new company.

Q. Is there any cash or stock in the new company provided for any OnLive, Inc. shares?

A. Unfortunately not. The nature of the transaction is such that only assets, not shares, were purchased. This is true for all shares of OnLive, Inc., whether held by investors, employees or executives.

Q. Did Steve Perlman receive stock or compensation in this transaction?

A. Like all shareholders, neither Steve nor any of his companies
received any stock in the new company or compensation in this transaction at all. Steve is receiving no compensation whatsoever and most execs are receiving reduced compensation to allow the company to hire as many employees as possible within the current budget.

Q. Did all OnLive, Inc. assets transfer into the new company? Are any assets held by any other party?

A. All of OnLive, Inc.’s assets (e.g. technology, patents, trademarks, etc.) were transferred to an assignee, which then sold the assets to the new company. There was no transfer to any other party.

Q. Have OnLive, Inc. employees been offered positions in the new company?

A. Almost half of OnLive’s staff were offered employment at their current salaries in the new company immediately upon the transfer, and the non-hired staff will be given offers to do consulting in return for options in the new company. Upon closing additional funding, the company plans to hire more staff, both former OnLive employees as well as new employees.

So lets sum up this whirlwind happening…. OnLive is under new management, Half the staff is gone, The service is still the same. Rumors suck but have a way of being true. So Service will not be interrupted for those subscribers they have.

They in fact could improve. It sounds like the new owners are pushing this as the legitimate future of the gaming industry. If this guy can walk the walk that he is talking I may just subscribe. Not that Perlman didn’t take it seriously but from the sounds of it he just didn’t have the man power or the money to take this to the level that it needs to go to. What are your thoughts?

Think this is the first step in a downward spiral or is it the direction it needed to go? Let us know in the comments below!