Michael Sorg (@sorgatron) gives a review of Alto’s Adventure, a calm snow boarding game from Snowman!
Find out more at altosadventure.com
Michael Sorg takes us on a video review of Hitman Go, the iPhone (now Android!) game that has taken over his life for well over a month! Check it out:
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Blizzard games and services.
This also prevents us from providing any refunds, credits, transfers, or other service options to accounts in these countries. We apologize for any inconvenience this causes and will happily lift these restrictions as soon as US law allows.”
Now, not to get all political but this is completely normal. Trade embargos happen all the time across the world. The issue is what lies ahead. Blizzard pulls out the a-hole card. You know that card you pull out when you are being a complete and utter a-hole.
According to Blizzards terms of service this was supposed to happen from the beginning but due to them not enforcing it people have been playing it. However, now that the government is forcing them to follow the trade guidelines Blizzard said pfffffffffffffft and went back to their own terms and said that “Blizzard is unable to provide refunds, credits, transfers, or other service options to accounts in Iran and will happily lift these restrictions as soon as US law allows.” Dick Move.
In case you are curious here’s the rest of the list of countries that can’t play these games:
– Côte d’Ivoire/Ivory Coast
– Democratic Republic of the Congo
– Republic of the Congo
– North Korea
Now, without a doubt this is all because of the government pushing for compliance from all companies operation within the US. However, to not refund the 238,761 rials per person per month is a dick move.
Well at the beginning of the September, Gaming company NCsoft announced that due to a “realignment of company focus and publishing support” they will be closing Paragon Studios. Paragon is the studio that is solely responsible for the Super Hero MMO. The studio released this statement on their website.
“Farewell, from all of us at Paragon Studios
This morning we announced that Paragon Studios will be taking to the skies of City of Heroes for the last time.
In a realignment of company focus and publishing support, NCsoft has made the decision to close Paragon Studios. Effective immediately, all development on City of Heroes will cease and we will begin preparations to sunset the world’s first, and best, Super Hero MMORPG before the end of the year. As part of this, all recurring subscription billing and Paragon Market purchasing will be discontinued effective immediately. We will have more information regarding a detailed timeline for the cessation of services and what you can expect in game in the coming weeks.
The team here at Paragon deserves special praise for all that we have accomplished over the last 5+ years. These developers are some of the most creative and talented people in the gaming industry. By now, we’ve all been given this news internally, but to anyone who may be reading this message after the fact; know that your hard work and dedication has not gone unappreciated or unnoticed. To any potential studios looking to grow your team; hire these people. You won’t regret it.
To our Community,
Thank you. Thank you for your years of support. You’ve been with us every step of the way, sharing in our challenges, encouraging us to make City of Heroes better, more than everyone else thought it could be. We couldn’t have come this far without you. I implore you all, focus on the good things of CoH and Paragon Studios. Don’t dwell on the “how” or the “why”, but rather join us in celebrating the legacy of an amazing partnership between the players and the development team.
Thank you, and I’ll see you in the skies, one last time.
However, this does not mean that the users will go down with out a fight. Over the weekend hundreds of nerds took to the game with their respective characters and staged an in game rally and sit on the steps of the games city hall. The rally got so huge that there was at least 30 instances of the city hall full of rallies meaning there were about 2500 people across the server farms and it was enough to threaten a server crash. No word as to whether or not the servers crashed but the message was sent.
I spent some time running around the city and saving innocent bystanders from the grasp of evil and all I have to say is that it is no W.O.W. having played a couple of of NCsoft’s games I can’t say that they were enough to keep me around, but then again to each their own.
Have you ever wanted to run your own arcade? If you’re reading this and you say no, then you’re either lying or you know better than to run a business in a dying industry. However, to run an arcade in their high points or even the resurgence in the ’90s would’ve been a blast.
Some of the best times I had was when my Grandpa owned and operated an arcade. I’m not sure that an arcade was the best business for the cheap guy to own(No, seriously he was the type of old flea marketing guys that would buy us Happy Meals but keep the toys because he believed they were worth money.) but he would often leave my uncle in charge and we would spend an afternoon beating games after jacking up the credits.
Well, Soon you can own and operate your own arcade and never leave the house!
The game is supposed to take you through the up and downs of the arcade industry, the rise in the early 80s, the late 80s crash and the re rise in the 90s. As is the case with these games price, place and industry all factor into how your arcade does. The customer base is made up of Xbox Live Avatars(Non Player Characters). The success of the individual arcade machine are impacted by different things as well. Home release, and classic status both go into deciding whether or not the machine will do well in the arcade. As time goes on the Machines and gaming progress just like they do in real life.
Firebase Industries hasn’t released a date, price or release means yet at this time but its only a matter of time because they said it should be finished in October.
Thanks to friend Chris B. for pointing out that the AC3 tv trailer has been released.
Ubisoft go ahead and ship my copy now. Thanks!
Mediocre, the team behind last year’s award-winning Sprinkle, is excited to announce today the launch of Granny Smith on iPhone, iPad, iPod touch and Android devices, featuring exclusive effects on NVIDIA® Tegra® 3 devices. A whimsical blend of racing and platforming, Granny Smith puts players in the skates of a radical grandma as she rolls, soars and crashes through walls to get her stolen apples back from a chubby little thief. With 36 hand-crafted levels, three playable characters and integrated leaderboards, Granny Smith offers hours of fun to gamers of all ages, including the approximately 6 million players who downloaded the paid and free versions of Sprinkle and Sprinkle Jr. in the past year.
Granny is a fast old lady, but players need just two simple buttons to send her careening over obstacles and sliding along wires with her trusty cane. Walls collapse and windows shatter as she blasts through them, showing off a robust physics engine that gamers should expect from the makers of the water-splashing puzzler Sprinkle. But even if things get messy after Granny zooms by, the game looks great thanks to artist Henrik Johansson’s vibrant, playful style. If Granny needs a boost, she can toss baseballs and bananas to slow down the apple-bandit and break through obstacles. Just be sure to collect enough coins along the way – and don’t faceplant after a big jump, or you’ll be left with an empty purse
The team at Mediocre has once again pushed the technical boundaries with Tegra 3 exclusive enhancements – including additional breakable objects, grass, flowers and dust particles – that heighten the rockin’ and rollin’ Granny fun. The game is featured on the TegraZone™ app, NVIDIA’s free app that showcases the best games optimized for the Tegra processor.
Granny Smith features:
Indomitus Games presents:
In Verbis Virtus is a first person view video game that mixes action and puzzle elements in a fantasy setting, in the game you play as a wizard who can perform spells pronouncing magic formulas. The innovation introduced by this game is in the control system: the player must use a microphone to cast spells by actually saying the magic words.
While playing In Verbis Virtus we find ourselves completely unarmed in a dark dungeon that hides many dangers. The only way to overcome the obstacles that you’ll find is to learn the secrets of the arcane arts of magic through books that the protagonist finds along his path. These tomes teach magic formulas which, if pronounced correctly, enable you to perform many spells. Using these powers in a creative way the player can solve puzzles, overcome traps and kill the enemies that try to hinder him.
So far the game demo is available for PC only with no announcement of any other platforms, but its certainly worth a shot!