Nintendo’s First Mobile Game Announced

Last night (or early in the morning, in Japan), Nintendo announced their take on mobile games.


They announced their partnership with DeNA earlier this year to help develop their mobile games and help maintain Nintendo’s mobile integrity when they get into this year and next year’s releases.

To start, Nintendo announced their first game: Is it Mario? No. Zelda? No. Metroid? Smash? Mario Kart? Tingle? Doki Doki Panic?  Still interested?

Nintendo announced “Miitomo”, a social experience that even when you’re offline, your Mii character can walk around and communicate with other people and share information with others. It looks like it’s a new FREE version of Tomodachi Life is coming to Android and iPhone. Which is pretty cool, I wanted to play Tomodachi Life to see what all the hubbub was about and I might have my chance. Might.


However, the one that gets me (and puts up a major red flag) is that Miitomo allows for your Mii to communicate with others while you’re offline, which is weird. Are there going to be questions you have to answer before you can play? Is Nintendo in your mind?

So many questions need to be answered before they release this game. Are you going to get it? What other mobile games would you like to see? Leave it in the comments below.

Rizz Rant: Ninten-D’OH! #Miiquality

As promised (just so Chachi’s heart can grow even bigger than it already is…click here to donate to Chachi Plays), it’s time for everyone’s FAVORITE!

Rizz Rant! …This is where you add your own little guitar riff. I can’t really do it now…but, hey, that’s the thing of…you know what? Let’s get to the story, shall we?

Nintendo’s new social game is coming out and in this game you’re allowed to live a virtual life, kind of like the world in Second Life, but only in the world of Mii’s…or MiiVerse. The only thing is…not everyone is happy about living in a virtual world when the virtual world has rules, a la only a man and a woman are the only ones who are allowed to be virtually married to each other’s Miis. .

As you can probably guessed, this sparked outrage. Outrage that poured out into a movement called “#Miiquality” (click the hashtag for the original Kotaku article) and an outrage that grew wings and flew pretty high, in this cut and dry world of ours. So much so it got the attention of Nintendo America, who is going to release Tomodachi Life next month, to respond to it in such a way that can be described as…well…by the book.

Nintendo never intended to make any form of social commentary with the launch of Tomodachi Life. The relationship options in the game represent a playful alternate world rather than a real-life simulation. We hope that all of our fans will see that ‘Tomodachi Life’ was intended to be a whimsical and quirky game, and that we were absolutely not trying to provide social commentary.

They are pretty much saying that doing something like not having same sex marriage in Tomodachi Life wasn’t a form of “social commentary”, It doesn’t matter if it was intended or not, it’s 2014. If a “whimsical and quirky” game doesn’t have “social commentary” then why block a controversial thing like not having a man to virtual marry another man or a woman virtual marry another woman? Also, what if in an “alternate world” a man or woman who is straight wants to be “whimsical” and “quirky” and, you know, wants to be with someone of their own sex?

To say that Tomodachi Life is a “whimsical” “alternate world” game and not allowing to have all of the options open, like gay marriage and adoption, is just a walking contradiction. But wait, there’s more:

The ability for same-sex relationships to occur in the game was not part of the original game that launched in Japan, and that game is made up of the same code that was used to localize it for other regions outside of Japan.

It’s Japan’s fault.

We have heard and thoughtfully considered all the responses. We will continue to listen and think about the feedback. We’re using this as an opportunity to better understand our consumers and their expectations of us at all levels of the organization. We have been looking to broaden our approach to development whenever possible as we put all our energy into continuing to develop fun games that will surprise and delight players.

Let me paraphrase this, “Here’s a suggestion box, don’t worry we don’t read it.”

It’s almost like they didn’t know this was going to happen. It’s 2014, people. Things can happen in video games. Additions can happen in a heartbeat. I got a FIRST DAY DLC TO FIX THINGS IN VIDEO GAMES and you’re telling me that the nitwits over at Nintendo can’t change something to make a whole bunch of Nintendo fans happy? Not to mention, Nintendo’s sales have taken a nosedive in the past…year?

Why must Nintendo say the dumbest things? The brand doesn’t need any more bad press, they already have a system nobody is buying, no games have “Zelda” attached to it for the new system that nobody is buying and, now, this? Having a movement to try to make their game acceptable to EVERYBODY?

Right or not, Nintendo needs to fix this and needs to fix this fast.

Nintendo’s Pre E3 wrap up!

Nintendo kicks off E3 week with a “Pre E3” video.

It starts off with Iwata talking about Nintendo’s motto “Doku So” Creating something Unique.

Then goes on to state that the original concept behind the Wii was to help bring people together in gaming instead of the “Alone Together” feeling that technology today seems to create.  The entire basis of the Wii U is to improve on what they started with the Wii.

The official name of the new controller is the Wii U Gamepad. Overall the changes made between the gamepad and the prototype shown at last years E3 are making the gamepad more comfortable to use for extended periods. Changing the joysticks into pressable Analog Sticks and making the gamepad capable of being a fully functional remote control for the tv.

The screen also obviously will interact with the Wii U for a more dynamic game play adding new levels of interactivity. As well as allowing the player to play from anywhere in the room with or without the tv just as long as they are in the same room as the Wii U.  Iwata also touched on the fact that all former wii controllers will work with the Wii U and that they are releasing what looks like now a 360 controller as well for better extended game play.

He then got into the player to player interaction, showing a video that shows a social network of sorts sharing hints and tips between players and also video conferencing.  Introducing the Mii Wara Wara which he said roughly translated is the noise a large crowd makes together. This is the new tv menu for the wii u. Showing what people in your country are playing. Showing your Mii, friends Mii’s, Mii’s on the console and Country wide on your console. The gamepad will show an updated version of the Will menu.  All the Wii u games will interact with the Mii verse allowing anytime competitiveness via the comments and connection the verse makes.  A mobile interaction app is in the works for pc, 3ds and mobile devices.

Overall, the Wii U is advancement in what they wanted the wii to do. Solving the problem of alone together or as they call it “Together Better”.

Now that that’s said, Nintendo and i have had a 23 year history. My dad introduced me to them at a young age and we played many a game. It wasn’t until the Wii had been out for a while that i began to lose faith in them. This is sucking me back in. I am excited to see what further interaction Nintendo will show us in their presentation on the main stage at E3.

What are your thoughts on this? Excited? Confused? Let us know in the comments below!